Nishiki: ça va être une longue journée -.- envie de rejointre ma couette x)
Feb 8, 2016 8:56:29 GMT 1
Arwy: OMG le rush au magasin vivement ce soir !
Feb 8, 2016 10:52:33 GMT 1
Lunaticstory: c'est à dire Arwy ?
Feb 8, 2016 14:12:01 GMT 1
Arwy: Grosse journée des le matin !
Feb 9, 2016 13:09:25 GMT 1
Darkbenichou: LA journée est fini ^^
Feb 9, 2016 21:30:15 GMT 1
Arwy: Bon GvG mes choux !
Feb 18, 2016 19:15:08 GMT 1
Arwy: Grosse def hier soir !
Feb 23, 2016 10:27:28 GMT 1
Orry: vu les soins qu'a du faire le heal adverse ( cf tableau de fin) on a burst comme des cochons. il a pas du chaumer !!!
Feb 23, 2016 12:05:23 GMT 1
Arwy: Ou il soigne plus que moi
Feb 24, 2016 16:31:39 GMT 1
Pksubban76: bon matin a tous quelquun peu ma'accepter :-)
Mar 1, 2016 12:37:53 GMT 1
Pksubban76: adrese du discord svp
Mar 1, 2016 14:18:10 GMT 1
Annonce du jour : le contenu de la futur maj Brutus ! Tous les éléments en cliquant sur l'image
Mise à jour orienté sur une amélioration des fonctionnalités du jeu (ergonomie), l'interface utilisateur et du nouveau contenu, centré sur les morts-vivants
Feature Release / Version 1.0.269 - REV 42334 / 21.01.2016
DIRECTOR'S NOTES
Today we're releasing "Brutus" into the world of Albion (TESTSERVER)! With the distractions of the holiday season and the bugfix release earlier this month, focusing on the production of new features has been challenging.
Nevertheless, we've managed to get a sizeable amount of improvements done since the last major Update in December. These include the often requested "Repair All" functionality and other convenience features. With the release of the Undead dungeons and gateways we've also taken another significant step towards improving the quality of our PvE content and restructuring how dungeons work in Albion.
It is important to note two things with this update:
Some changes, like the UI changes, are only the first steps on a longer journey. We can't change the entire User Interface in a month, but we also don't want to keep you waiting until it's all done - so we're releasing our changes in smaller steps. Our focus is not just to add convenience features and UI improvements - but these were the changes we could without waiting for the results of longer term beta testing. By now we have a lot more feedback and observations to build on and future updates will focus more on expanding gameplay functionality. Watch our roadmap post for updates on our plans as they develop. We're taking a little time to think before we act, but we believe this is the right thing to do to put Albion's future on solid foundations. The next major update will bring the next step in the UI overhaul, additional fixes to urgent issues and very likely already some significant changes to the game. Note however, that changing the entire game world and the associated features will take some time yet. Stay safe on the roads of Albion!
- Robin "Eltharyon" Henkys, Game Director
CHANGES The Undead have their day in the sun: New dungeons! New mobs! New bosses! Other spooky things that you will discover! There is now a Repair All button in the repair interface. All normal minimap icons should now also appear on the cluster map. There is now an option to reduce the size of primary HUD elements by 20%. Added the option to enable VSync. Added the option to set a frame rate limit. Potions and food can now be stacked up to 999 units at a time, but are still limited to 10 items (food)/5 items (potions) in their respective equipment slots. It is now possible to equip an item by dragging it to any point in the upper half of the inventory interface; it will automatically be equipped to the correct slot. Made some performance improvements on tablet clients when viewing scenes with large numbers of certain objects. Added the ability to select and delete multipe emails. Also added the ability to select all market mails with a single click. Made it possible to see connected dungeons on the worldmap when selected. Added additional feedback when attempting to activate spells that aren't currently castable. Added a new shortcut: shift-clicking an item (or stack) in the inventory, bank or container can be used to move the item/stack to the inventory/bank/container if open, or from the inventory to repair/salvage/reforge/feed. Added the option to show spells at the bottom of the screen rather than at the side. Added a feature to collect all completed orders from the marketplace at once. Improved shop categories considerably. Improved feedback when spells come off cooldown. Updated menu buttons in the top-right. Added a delay before leaving the duel area counts as losing the duel, so players who involuntarily leave the area can re-enter if they're quick. Enabled Master's, Grandmaster's and Elder's beds and tables to be crafted in appropriate Toolmakers. Chance of an item being destroyed on death has increased from 20% to 30%. Substantially improved the Destiny Board HUD, allowing multiple sizes and making the requirements clearer. Improved the information given in craft listings: below the item name, it now tells you what resources and quantities you need, and shows the numbers in red if you don't have sufficient resources. Reduced weight of journals. Divided craft times of bread, flour, butter and alcohol by 10. It is now possible to kill your horse in more productive ways. Added the ability to sort and stack items in banks. Added a "Quick Equip" button to banks Added the ability to use Guild ranks in the access rights system. Guild Islands are now always owned by the Guild Master. Improved feedback when clicking on uncapturable capture points in GvG. Added Novice's Tome of Spells item. Increased durability of all weapons, armors and accessories by 50%. NOTE: this will result in all previously full-durability items becoming 66% durability, and similar reductions in percentage durability for damaged items. No durability points are lost, but some items may cross damage thresholds as a result. Balanced Elder's Claws (normal and Enchanted) to be the correct levels. This affects their crafting requirements and balance values. Added a small light effect to your player in the new Undead dungeons; this will be added to more areas of the game over time. Implemented diminishing returns on Crowd Control effects: multiple effects cast on the same target over a short period of time will become progressively less effective. Added visual indication for spell ranges, areas of effect of targeted spells, and the area affected by skillshots. Adjusted volume of many audio effects.
BALANCE CHANGES
Arcane Staffs Frazzle Moved from slot 1 to slot 2 Energy cost increased from 3 to 6 Damage increased by 27% Motivating Cleanse Now cleanses allies in a 5m radius around the target, and applies a CCR buff Arcane Orb Damage reduced by 30% Knockback reduced by 30% Energy cost reduced from 18 to 15 Power Field Armor and Magic Resist reduced by 25% Axes Heavy Smash Energy cost increased from 2 to 13 Damage increased by 3% Armor and Magic Resist debuff increased by 7% Vampiric Strike Energy cost reduced from 18 to 16 Self heal increased by 3% Damage increased by 3% Whirlwind Damage reduced by 25% Rending Swing Stand time increased from 0.4s to 1s Energy cost reduced from 18 to 16 Healing reduction effect reduced by 20% Damage increased by 19% Bows Multishot Damage reduced by 3% Frost Shot Damage reduced by 33% Slow reduced by 18% Explosive Arrows Damage reduced by 25% Rapid Fire Energy cost reduced from 23 to 19 Damage increased by 30% Magic Arrow Energy cost reduced from 22 to 17 Explosion radius reduced from 5m to 3m Damage reduced by 5% Stun duration reduced by 5% Projectile speed decreased by 16% Arrow Rain Energy cost reduced from 21 to 17 Cast range increased from 11 to 13 Damage increased by 24% Channel time reduced from 5s to 3s Now applies a 23% slow for a base duration of 2s Crossbows Auto Fire Shots per second increased from 1 to 4 Damage per shot decreased by 75% (total damage remains constant) Snipeshot Range increased from 9 to 10 Exploding Shot Explosion damage reduced by 25% Energy cost reduced from 21 to 17 Sweeping Bolt Energy cost reduced from 19 to 15 Damage reduced by 6% Cursed Staffs Cursenova Energy cost reduced from 15 to 12
Root duration reduced by 25% Armorpiercer Armor and Magic Resist debuff reduced by 17%
Damage reduced by 17% Death Curse Energy cost reduced from 19 to 15 Cursed Area Damage reduced by 16% Daggers Dash Cooldown reduced from 10s to 8s Infiltration Damage reduced by 25% Sleep duration reduced by 25% Poison Coating Energy cost reduced from 18 to 15 Slit Throat Max damage reduced by 14% Disembowel Attacks no longer shorten channel time Fire Staffs Fire Cone Energy cost increased from 10 to 13 Damage decreased by 31% Knockback distance decreased by 23% Firewall Energy cost increased from 11 to 15 Damage reduced by 20% Fear duration reduced by 20% Pyroblast Cast time reduced from 3s to 2.5s Damage reduced by 15% Meteor Energy cost increased from 20 to 24 Damage increased by 2% Knockback distance reduced by 33% Contagious Fire Energy cost reduced from 20 to 19 Damage decreased by 14% Frost Staffs Hoarfrost Damage reduced by 17% Frostbolt Energy cost reduced from 7 to 6 Damage reduced by 10% Slow strength reduced by 10% Frost Bomb Damage reduced by 25% Slow strength reduced by 25% Frost Nova Energy cost reduced from 15 to 13 Damage reduced by 3% Root duration reduced by 3% Freezing Wind Energy cost reduced from 18 to 15 Damage reduced by 2% Slow strength reduced by 42% Hail Damage reduced by 25% Blizzard Reworked: damage and slows stack up while the target stays within the area of effect (max 3 stacks). Damage per tick reduced by 79% Slow strength per tick reduced by 26% Hammers Slowing Charge Energy cost reduced from 15 to 13 Slow strength reduced by 26% Damage reduced by 50% Knockout Sleep duration reduced by 14% Damage increased by 100% Can be used against mounts, and no longer applies an immunity Earth Shatter Energy cost increased from 17 to 18 Damage reduced by 60% Stun duration reduced by 10% Groundbreaker Energy cost increased from 18 to 19 Damage decreased by 12% Giant Steps Energy cost reduced from 24 to 20 Removed self-silence; added 25% self-slow Holy Staffs Smite Moved from slot 1 to slot 2 Energy cost incresaed from 2 to 6 Damage increased by 20% Desperate Prayer Energy cost reduced from 17 to 14 Holy Explosion Cooldown reduced from 30 to 20 Knockback distance reduced by 15% Heal ticks per second increased from 1 to 2 (ie heals twice per seconds Channel time reduced from 7s to 3s Maces Silencing Strike Energy cost increased from 11 to 17 Silence duration increased by 14% Damage increased by 14% Battle Howl Silence uration decreased by 25% Powerful Strikes Energy cost reduced from 23 to 19 Knockback distance reduced by 60% Attacks now also apply a 1s silence Nature Staffs Poison Thorns Moved from slot 1 to slot 2 Energy cost increased from 2 to 4 Damage increased by 50% Rejuvenation Energy cost reduced from 6 to 5 Cooldown reduced from 2s to 1.5s Heal per tick increased by 7% Cleanse Heal Cooldown reduced from 15s to 10s Now cleanses all alies in a 3m radius, and applies a Crowd Control Resistance buff Heal increased by 2% Revitalize Energy cost reduced from 15 to 9 Cast time reduced from 2s to 1s Cooldown reduced from 10s to 7s Instant heal decreased by 23% Heal over time decreased by 50% Circle of Life Energy cost reduced from 19 to 14 Cooldown reduced from 30s ot 10s Number of heal ticks reduced from 10 to 7
Heal per tick reduced by 25% Brier of Life Reworked as new spell Living Armor Living Armor Single target Armor/Magic Resist and healing received buff Well of Life Heal reduced by 16% Spears Low Stab Reworked as new spell Spirit Spear Spirit Spear Self buff that increases auto attack range, and auto attacks also apply slows (can be stacked up to 3 times). Forest of Spears Resized the area of impact, it reaches now much further Energy cost reduced from 14 to 12 Damage increased by 7% Reckless Charge Energy cost reduced from 22 to 18 Cooldown reduced from 30s to 20s Radius reduced from 5m to 4m Harpoon Energy cost reduced from 22 to 18 The root duration after the pull, now scales with Spirit Spear stacks Rooting Smash Energy cost increased from 18 to 19 Now scales damage with Spirit Spear stacks, rather than root duration scaling with Low Stab charges Swords Heroic Strike Damage reduced by 7% Now gives a movespeed buff that stacks up to 3 times Cleave Energy cost increased from 4 to 5 Damage decreased by 13% Mighty Blow New spell for Broadsword slot 3 Single target physical damage, scaling with heroic strike stacks Mighty Swing New spell for Claymore slot 3 AoE target physical damage, scaling with heroic strike stacks Shovel Energy cost reduced from 18 to 15 Damage now scales with heroic strike stacks Quarter Staffs Heavy Cleave Energy cost reduced from 16 to 14 Damage reduced by 7% Forceful Swing Energy cost reduced from 18 to 16 Cooldown reduced from 15s to 10s Damage reduced by 26% Knockback distance reduced by 26% Overpower Energy cost increased from 13 to 15 Cooldown reduced from 30s to 15s Damage reduced by 63% Knockback distance reduced by 8% All Armors Mend wounds Total health regeneration reduced from 50% to 40% Channel time increased from 10s to 12s Light Armors Force Field Energy cost increased from 13 to 15 Damage reduced by 59% Knockback distance reduced by 7% Medium Armors Enfeeble Aura Damage debuff reduced by 30% Heavy Armors Root Prison Root duration reduced from 5s to 4s Shoes Flee Movespeed bonus increased from 80% to 120% Movespeed buff duration increased from 6s to 8s Ignores overload for the duration of the spell Consumables Healing Flask Changed from a channel to an instant-cast heal-over-time Misc Max number of targets for AoE buffs and heals increased from 4 to 5 Spell disruption (pushback while spell casting) reduced by 25% FIXES Beginner's Sickle has had its mesh corrected. Fixed the Sword Wall spell on Claymore to not force you to stand still immediately after casting. Fixed some issues where mobs would get stuck and no longer patrol. You can no longer reply to mails from "system". Disabled mission-less agents in Smuggler's Cove and Breakers' Bay. Made it possible to upgrade Master's Alchemist. Made it possible to craft Grandmaster's Demolition Hammer in Elder's Toolmaker. Fixed an issue with transmutation not working correctly. Fixed castle silver payouts: they should now be between 900,000 and 1,500,000 silver. Fixed icon on passive movement spells for medium armor. Fixed numerous issues with Destiny Board requirements and rewards. Rounded up some journal rewards that were previously rounded down. Fixed Repeating Crossbow mob tier requirements on the Destiny Board. Fixed certain issues with charge-up effects not removing charges in certain PvP siutations. Fixed an issue with players being knocked through territory barriers in GvG. Fixed an issue with mob/player facing while feared. Fixed an issue where mounts breaking while mounted didn't dismount the player. Fixed some Fame values in Tinker's Journals, and stopped them returning higher-level materials that aren't used in any Toolmaker recipes. Fixed issues where leaving dungeons in PvP areas would display a warning that you were entering dangerous territory. Made it impossible to try and salvage an item that returns no resources. Fixed some issues with Recruiter's Cape. Made Enchanted Expert's Cloth equipment count towards Destiny Board advancements. Fixed an issue where mobs with no rewards could spawn right after the server starts up. Fixed an issue where cooldown reduction was reducing non-cast cooldowns (eg moving between regions). Fixed fully-grown farm animals in farm territories having their nutrition capacity reduced. Fixed mount spell tooltips to be more accurate. Labourer journals no longer have durability and thus cannot take damage. Reduced memory consumption on Android, which should reduced crashes on some devices. Prevented certain prototype items from erroneously appearing in market UIs. Fixed an issue where refining resources would sometimes incorrectly set quantity to 1 after returning resources. Fixed inability to use Crafting Focus in Mill building. Fixed an issue where closing and reopening the travel agent UI would cause it to list all destinations twice.
Hotfix / Version 1.0.268 - REV 42075 / 19.01.2016
DIRECTOR'S NOTES This is a hotfix to correct an unintentional side effect of last week's fame adjustments. FIXES Fixed City Guards giving fame amount intended for raid bosses. City guards no longer provide any fame for killing them
Aujourd'hui nous lançons "Brutus" dans le monde d'Albion! Avec les distractions des périodes de fête, ainsi que les corrections apportées plus tôt ce mois-ci, se focaliser sur la production de nouvelles fonctionnalités fut difficile.
Néanmoins, nous avons réussi à finaliser de conséquentes améliorations depuis la dernière mise à jour majeure en Décembre. Cela inclut la fonction "Tout réparer" mainte fois demandée en plus d'autres fonctionnalités de convenance. Avec la sortie des donjons morts-vivant et des passerelles, nous avons aussi réalisé d'importants avancements en termes d'améliorations de la qualité de notre contenu PvE et de la restructuration du fonctionnement des donjons en Albion.
Il reste important de noter deux choses dans cette mise à jour:
Quelques changements, comme ceux de l'Interface Utilisateur, ne sont que les premiers pas d'un voyage plus long. Nous ne pouvons pas changer l'IU entièrement en un mois, mais nous ne voulons pas non plus vous laisser patienter le temps que tout soit finit - ainsi nous lançons nos changements étape après étape. Notre objectif n'est pas simplement de rajouter des fonctionnalités d'agrément et des améliorations de l'IU - mais c'était là des changements que nous pouvions bêta testé sans attendre plus longtemps. Aujourd'hui nous avons bien plus de retours et d'observations sur lesquels nous baser et les futures mises à jour seront focalisées sur l'extension des fonctionnalités de gameplay. Consultez notre feuille de route pour des actualisations sur nos plans pendant qu'ils se développent. Nous prenons un petit peu de temps pour réfléchir avant d'agir, mais nous croyons que c'est la bonne chose à faire pour faire reposer le futur d'Albion sur de solides fondations.
La prochaine mise à jour majeure vous apportera la prochaine étape vers la refonte de l'IU, des corrections supplémentaires sur des problèmes urgents et très probablement quelques changements significatifs au jeu. Notez cependant que changer le monde du jeu entièrement et les fonctionnalités associées prendront encore un certain temps.
Restez vigilants sur les routes d'Albion! - Robin "Eltharyon" Henkys, Directeur du jeu
Changements (en complément des changements du message ci-dessus) Implémentation des rendements décroissant aux effets de contrôle de foule: de multiples effets lancés sur une même cible dans une courte période de temps deviendra progressivement moins efficace. Ajout d'indicateurs visuels de portée de sorts, de zones d'effets et de sorts ciblés, et les zones affectées par les skillshots (sorts à visée manuelle). Ajustement du volume audio de plusieurs effets.
Équilibrage
Bâtons ésotériques
Protection ésotérique Temps d'incantation réduit de 1,5s à 1s Coût en énergie réduit de 12 à 7 Puissance du bouclier augmentée de 30% Épuisement Déplacé de l'emplacement 1 à l'emplacement 2 Coût en énergie augmenté de 3 à 6 Dégâts augmentés de 27% Purification motivante Purifie désormais les alliés dans un radius de 5m autour de la cible, et applique un bonus de réduction de contrôle de foule Orbe ésotérique Coût en énergie réduit de 18 à 15
Haches
Frappe puissante (?) Coût en énergie augmenté de 2 à 13 Dégâts augmentés de 3% Malus en armure et résistance magique augmenté de 7% Frappe vampirique Coût en énergie réduit de 18 à 16 Soins augmentés de 3% Dégâts augmentés de 3% Swing déchirant Temps de maintient augmenté de 0,4s à 1s Coût en énergie réduit de 18 à 16 Effet de réduction des soins réduit de 20% Dégâts augmentés de 19%
Arcs
Tirs multiples Dégâts augmentés de 30% Tir rapide Coût en énergie réduit de 23 à 19 Dégâts augmentés de 30% Flèche magique Coût en énergie réduit de 22 à 17 Radius d'explosion réduit de 5 mètres à 3 mètres Dégâts réduits de 5% Durée d'étourdissement réduite de 5% Vitesse du projectile réduite de 16% Pluie de flèches Coût en énergie réduit de 21 à 17 Portée de lancement augmentée de 11 à 13 Dégâts augmentés de 24% Temps d'incantation réduit de 5s à 3s Applique désormais un ralentissement de 23% sur une durée de base de 2s
Arbalètes
Tir automatique Tirs par seconde augmentés de 1 à 4 Dégâts par tirs réduits de 75% (les dégâts totaux restent les mêmes) Tir de précision Portée augmentée de 9 à 10 Tir explosif Coût en énergie réduit de 21 à 17 Carreau traversant Coût en énergie réduit de 19 à 15 Dégâts réduits de 6%
Bâtons maudits
Profanation Coût en énergie réduit de 15 à 12 Perce-armure Malus de résistances d'armure et de magie réduit de 17% Malédiction létale Coût en énergie réduit de 19 à 15 Champ mortel Dégâts augmentés de 20%
Dagues
Course folle Temps de recharge réduit de 10s à 8s Enduit empoisonné Coût en énergie réduit de 18 à 15 Égorgement Dégâts max augmentés de 14% Éviscération Les attaques ne raccourcissent plus le temps d'incantation
Bâtons de feu
Vague de feu Coût en énergie augmenté de 10 à 13 Mur de flammes Coût en énergie augmenté de 11 à 15 Déflagration Temps d'incantation réduit de 3s à 2,5s Météore Coût en énergie augmenté de 20 à 14 Dégâts augmentés de 2% Feu contagieux Coût en énergie réduit de 20 à 19 Dégâts augmentés de 9%
Bâtons de givre Carreau de givre Coût en énergie réduit de 7 à 6 Dégâts réduits de 10% Force de ralentissement réduite de 10% Bombe de Givre Dégâts réduits de 25% Force de ralentissement réduite de 25% Nova de Givre Coût en énergie réduit de 15 à 13 Dégâts augmentés de 16% Durée d'immobilisation augmentée de 16% Vent glacial Coût en énergie réduit de 18 à 15 Dégâts réduits de 2% Grêle Dégâts réduits de 25% Blizzard Refonte: les dégâts et les ralentissements se cumulent tant que la cible reste dans l'aire d'effet (maximum 3 effets cumulés) Dégâts max par tic réduits de 46% Ralentissement max par tic augmenté de 120%